7/25/2023 0 Comments Bzflag timelimit plugin* Display Time-per-Frame with 2 decimal digits and averaged over time - Alfredo Tupone * Add new bz_ePlayerDeathFinalizedEvent API event - Vladimir Jimenez * Fix API string utility functions sometimes losing values - Vladimir Jimenez * Add support for storing arbitrary data in API player records - Jeff Myers * Use GLEW to detect GL_EXT_texture_edge_clamp - Alfredo Tupone * Force zbuffer for Experimental quality - Alfredo Tupone * Fixed SDL 1.2 builds on macOS - Joshua Bodine * Generate mipmaps with OpenGL 1.4 extension - Alfredo Tupone * Do not scale NPOT textures when OpenGL supports them - Alfredo Tupone * Standardize the rabbit game mode name to "Rabbit Chase" - Scott Wichser * Change default settings to better suit first time players - Scott Wichser * Remove ineffective performance tests and just default to "modern" settings - Scott Wichser * Add the Open Free For All mode to the Start Server menu - Scott Wichser * Sort locally discovered servers to the top of the server list - Scott Wichser * Use a greyscale color scale based on relative height when colored radar shots are disabled - Alfredo Tupone * Add Slovak translation - Jose Riha, Scott Wichser * Ignore the -NSDocumentRevisionsDebugMode YES option in Xcode - Joshua Bodine * Improve vsync settings with SDL2 - Joshua Bodine * Don't allow hunt to be used when not connected to a server - Zehra * Add bz_getNearestFlagSafetyZone to the API - Vladimir Jimenez * Radar size and console height are controlled with BZDB variables - The Noah * Removal of never used logic for expiring builds - Zehra * Only perform texture conversion to internal format once - Alfredo Tupone, Scott Wichser * Significantly improve platform-dependent header imports - Jim Melton * Fix NetHandler compiler errors on Alpine Linux - Jim Melton * Add bz_getSpawnPointWithin to API - Vladimir Jimenez * Add bz_isWithinWorldBoundaries to API - Vladimir Jimenez * Reorganization of the menus to improve usability - Scott Wichser * Fix the backspace key not working on the bzadmin Curses menu. * Fix solo bots being kicked when rejoining to a server. * Send active autopilot statuses to a joining player. * Local shotID was not being set in bz_eShotFiredEvent. * The playHistoryTracker plugin now tracks kills correctly. * Fix many issues with SDL 2 window management. Use of 3D graphics (OpenGL), a fast CPU or a supported 3D video card isįind server maps in /usr/share/bzflag/maps. Summary: 3D Networked Multiplayer Tank Battle GameīZFlag is a 3D multiplayer tank battle game that allows users to playĪgainst each other in a networked environment. Bzflag-2.4.22-bp154.1.32.aarch64 RPM Indexīzflag-2.4.22-bp154.1.32 RPM for aarch64 From OpenSuSE Leap 15.4 for aarch64 Name: bzflagĭistribution: SUSE Linux Enterprise 15 SP4
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